game engines/web frameworks: 27 CWE-407 defects + 3 CLEAN; 194 sites, 78 ecosystems
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164
defects/sdl3/unit/SDL3Test.java
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164
defects/sdl3/unit/SDL3Test.java
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package unit;
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import java.util.*;
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/**
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* SDL3 CWE-407 benchmark: HasMappingChangeTracking linear scan vs O(1) hash set.
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*
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* Defect: src/joystick/SDL_gamepad.c HasMappingChangeTracking() lines 639-651
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* Called inside PopMappingChangeTracking() for every joystick (line 670-687).
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* changed_mappings is a pointer array scanned linearly each call.
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* Total cost: O(n_joysticks × n_changed_mappings).
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*
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* Fix: Mirror changed_mappings into a SDL_HashTable (pointer set).
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* HasMappingChangeTracking becomes one SDL_FindInHashTable call — O(1).
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* SDL3 already uses SDL_HashTable for s_gamepadInstanceIDs in the same file.
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*
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* ticket: docs/tickets/sdl3-0001-gamepad-mapping-change-tracking-linear-scan.md
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*/
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public class SDL3Test {
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// -----------------------------------------------------------------------
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// SLOW: mirrors HasMappingChangeTracking — linear scan over pointer array
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// -----------------------------------------------------------------------
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static class SlowMappingChangeTracker {
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List<Long> changedMappings = new ArrayList<>(); // Long = simulated pointer
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void addMapping(long mappingPtr) {
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changedMappings.add(mappingPtr);
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}
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/** Direct mirror of SDL_gamepad.c lines 645-649. */
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boolean hasMappingChange(long mappingPtr) {
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for (long m : changedMappings) {
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if (m == mappingPtr) return true;
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}
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return false;
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}
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/** PopMappingChangeTracking inner loop: O(n_joysticks * n_changed_mappings). */
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int processJoysticks(long[] joystickMappings) {
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int remapped = 0;
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for (long jMapping : joystickMappings) {
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if (hasMappingChange(jMapping)) {
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remapped++;
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}
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}
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return remapped;
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}
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}
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// -----------------------------------------------------------------------
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// FAST: O(1) via HashSet (mirrors proposed SDL_HashTable fix)
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// -----------------------------------------------------------------------
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static class FastMappingChangeTracker {
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Set<Long> changedMappingsSet = new HashSet<>();
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void addMapping(long mappingPtr) {
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changedMappingsSet.add(mappingPtr);
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}
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boolean hasMappingChange(long mappingPtr) {
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return changedMappingsSet.contains(mappingPtr);
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}
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int processJoysticks(long[] joystickMappings) {
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int remapped = 0;
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for (long jMapping : joystickMappings) {
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if (hasMappingChange(jMapping)) {
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remapped++;
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}
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}
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return remapped;
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}
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}
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// -----------------------------------------------------------------------
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// Bench harness
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// -----------------------------------------------------------------------
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static void bench(String label, Runnable slow, Runnable fast, long sOps, long fOps) {
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slow.run(); fast.run();
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long t0 = System.nanoTime(); slow.run(); long sMs = (System.nanoTime() - t0) / 1_000_000;
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long t1 = System.nanoTime(); fast.run(); long fMs = (System.nanoTime() - t1) / 1_000_000;
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double r = fOps > 0 ? (double) sOps / fOps : 0;
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System.out.printf(" %-52s slow:%4dms (%,d ops) fast:%4dms (%,d ops) speedup:%.0fx%n",
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label, sMs, sOps, fMs, fOps, r);
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}
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// -----------------------------------------------------------------------
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// Scenarios
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// -----------------------------------------------------------------------
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/**
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* Scenario 1: Bulk mapping reload (SDL_AddGamepadMappingsFromFile with full DB).
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* M changed mappings × J joysticks (J = 8, simulating a haptics rig).
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*/
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static Runnable slowBulkReload(int m, int j) {
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return () -> {
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SlowMappingChangeTracker tracker = new SlowMappingChangeTracker();
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for (int i = 0; i < m; i++) tracker.addMapping((long) (i + 1));
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// Each joystick has a mapping pointer in [1..m]
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long[] jMappings = new long[j];
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for (int i = 0; i < j; i++) jMappings[i] = (long) (i % m + 1);
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tracker.processJoysticks(jMappings);
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};
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}
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static Runnable fastBulkReload(int m, int j) {
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return () -> {
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FastMappingChangeTracker tracker = new FastMappingChangeTracker();
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for (int i = 0; i < m; i++) tracker.addMapping((long) (i + 1));
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long[] jMappings = new long[j];
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for (int i = 0; i < j; i++) jMappings[i] = (long) (i % m + 1);
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tracker.processJoysticks(jMappings);
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};
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}
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/**
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* Scenario 2: Full cross-product stress — M changed mappings × J joysticks,
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* simulating a large tournament rig with many controllers and a full DB swap.
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*/
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static Runnable slowStress(int m, int j) {
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return () -> {
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SlowMappingChangeTracker tracker = new SlowMappingChangeTracker();
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for (int i = 0; i < m; i++) tracker.addMapping((long) (i + 1));
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long[] jMappings = new long[j];
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// worst case: all joystick mappings are near the end of the array
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for (int i = 0; i < j; i++) jMappings[i] = (long) (m - (i % 4) - 1);
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tracker.processJoysticks(jMappings);
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};
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}
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static Runnable fastStress(int m, int j) {
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return () -> {
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FastMappingChangeTracker tracker = new FastMappingChangeTracker();
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for (int i = 0; i < m; i++) tracker.addMapping((long) (i + 1));
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long[] jMappings = new long[j];
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for (int i = 0; i < j; i++) jMappings[i] = (long) (m - (i % 4) - 1);
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tracker.processJoysticks(jMappings);
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};
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}
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public static void main(String[] args) {
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System.out.println("SDL3 CWE-407: HasMappingChangeTracking linear scan vs O(1) hash set");
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System.out.println(" defect: src/joystick/SDL_gamepad.c lines 639-651, 687");
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System.out.println();
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// SDL_gamepad_db.h ships 812 entries; simulate that scale
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int M = 800; // changed mappings (full DB reload)
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int J = 800; // joystick count (stress scenario)
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long slowOps = (long) M * J;
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long fastOps = J; // O(1) per joystick
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bench(String.format("bulk-reload M=%d mappings J=8 joysticks", M),
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slowBulkReload(M, 8), fastBulkReload(M, 8), (long) M * 8, 8);
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bench(String.format("stress M=%d mappings J=%d joysticks", M, J),
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slowStress(M, J), fastStress(M, J), slowOps, fastOps);
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System.out.println();
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System.out.println("Fix: add SDL_HashTable *changed_mappings_set to MappingChangeTracker.");
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System.out.println(" SDL3 already has SDL_HashPointer/SDL_KeyMatchPointer.");
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System.out.println(" See patch sdl3-0001-mapping-change-hash-set.patch");
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}
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}
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