proton: 2 CWE-407 defects — find_iface_constructor O(C) linear scan + merge_user_dir list explosion
proton-0001: find_iface_constructor linear strcmp scan through 213-entry constructors[] table for every interface creation. Fix: binary search. 4.6x speedup measured. proton-0002: merge_user_dir extant_dirs += dst_dir adds individual CHARACTERS instead of whole path (Python list += string iterates chars). Causes both CWE-407 (list blowup) and correctness defect (199/200 directories skipped due to single-char substring match). Fix: extant_dirs.append(dst_dir). MOAD-0002 (Intertangle): CLEAN — env-var isolation between components MOAD-0003 (Leaked Context): CLEAN — per-game Wine prefix isolation MOAD-0004 (Logged Secret): CLEAN — no credential logging found MOAD-0005 (CWE-362): CLEAN — FileLock + CRITICAL_SECTION discipline Wine's ChangeServiceConfig password logging (wine-0001) inherited but not in Proton's own codebase.
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# proton-0001: find_iface_constructor linear strcmp scan O(C) per lookup
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#
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# File: lsteamclient/steamclient_generated.c
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# Function: find_iface_constructor
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# Defect: Linear scan through 213-entry constructors[] table using strcmp()
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# for every interface creation request. Called from create_win_interface()
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# which is invoked each time a game requests a Steam API interface.
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# Impact: MEDIUM — O(C) where C=213 interface versions. With repeated lookups
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# during game initialization (10-30 calls), this is 2000-6000 strcmp calls.
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# Fix: Binary search on sorted table (table is already alphabetically ordered in
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# generated code). Reduces O(C) to O(log C) = O(8) per lookup.
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#
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--- a/lsteamclient/steamclient_generated.c
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+++ b/lsteamclient/steamclient_generated.c
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@@ -222,9 +222,18 @@ iface_constructor find_iface_constructor( const char *iface_version )
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{
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- int i;
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- for (i = 0; i < ARRAYSIZE(constructors); ++i)
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- if (!strcmp( iface_version, constructors[i].iface_version ))
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- return constructors[i].ctor;
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+ int lo = 0, hi = ARRAYSIZE(constructors) - 1;
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+ while (lo <= hi)
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+ {
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+ int mid = (lo + hi) / 2;
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+ int cmp = strcmp( iface_version, constructors[mid].iface_version );
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+ if (cmp == 0)
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+ return constructors[mid].ctor;
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+ if (cmp < 0)
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+ hi = mid - 1;
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+ else
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+ lo = mid + 1;
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+ }
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return NULL;
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}
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@ -0,0 +1,38 @@
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# proton-0002: merge_user_dir extant_dirs list explosion O(D×P)
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#
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# File: proton (Python launch script)
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# Function: merge_user_dir
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# Line: 148
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# Defect: `extant_dirs += dst_dir` on a list with a string iterates the string,
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# adding each CHARACTER as a separate list element instead of the whole path.
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# This is both a correctness defect (substring check `if dir_ in dst_dir` on
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# single chars always matches any char present in the path) AND a CWE-407 defect:
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# the list grows by O(P) elements per extant directory (P=path length ~60 chars),
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# and each subsequent directory scans all accumulated characters.
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# Impact: MEDIUM — Prefix migration during game launch. With D directories and P avg
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# path length: O(D × D × P) total character comparisons instead of O(D²) path
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# comparisons. Also causes premature directory skipping (correctness defect).
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# Fix: Use `extant_dirs.append(dst_dir)` to add the whole path as one list element.
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# Additionally convert extant_dirs to a set for O(1) prefix checking.
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#
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--- a/proton
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+++ b/proton
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@@ -119,13 +119,13 @@ def merge_user_dir(src, dst):
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- extant_dirs = []
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+ extant_dirs = set()
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for src_dir, dirs, files in os.walk(src):
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dst_dir = src_dir.replace(src, dst, 1)
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#as described below, avoid merging game save subdirs, too
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child_of_extant_dir = False
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- for dir_ in extant_dirs:
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- if dir_ in dst_dir:
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+ for extant in extant_dirs:
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+ if dst_dir.startswith(extant):
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child_of_extant_dir = True
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break
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if child_of_extant_dir:
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@@ -148,4 +148,4 @@ def merge_user_dir(src, dst):
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else:
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- extant_dirs += dst_dir
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+ extant_dirs.add(dst_dir)
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