proton: 2 CWE-407 defects — find_iface_constructor O(C) linear scan + merge_user_dir list explosion

proton-0001: find_iface_constructor linear strcmp scan through 213-entry
constructors[] table for every interface creation. Fix: binary search.
4.6x speedup measured.

proton-0002: merge_user_dir extant_dirs += dst_dir adds individual CHARACTERS
instead of whole path (Python list += string iterates chars). Causes both
CWE-407 (list blowup) and correctness defect (199/200 directories skipped
due to single-char substring match). Fix: extant_dirs.append(dst_dir).

MOAD-0002 (Intertangle): CLEAN — env-var isolation between components
MOAD-0003 (Leaked Context): CLEAN — per-game Wine prefix isolation
MOAD-0004 (Logged Secret): CLEAN — no credential logging found
MOAD-0005 (CWE-362): CLEAN — FileLock + CRITICAL_SECTION discipline

Wine's ChangeServiceConfig password logging (wine-0001) inherited but not
in Proton's own codebase.
This commit is contained in:
russell@unturf.com 2026-03-30 17:38:41 -04:00
parent 716a789008
commit 2f03245f7b
3 changed files with 383 additions and 0 deletions

View file

@ -0,0 +1,34 @@
# proton-0001: find_iface_constructor linear strcmp scan O(C) per lookup
#
# File: lsteamclient/steamclient_generated.c
# Function: find_iface_constructor
# Defect: Linear scan through 213-entry constructors[] table using strcmp()
# for every interface creation request. Called from create_win_interface()
# which is invoked each time a game requests a Steam API interface.
# Impact: MEDIUM — O(C) where C=213 interface versions. With repeated lookups
# during game initialization (10-30 calls), this is 2000-6000 strcmp calls.
# Fix: Binary search on sorted table (table is already alphabetically ordered in
# generated code). Reduces O(C) to O(log C) = O(8) per lookup.
#
--- a/lsteamclient/steamclient_generated.c
+++ b/lsteamclient/steamclient_generated.c
@@ -222,9 +222,18 @@ iface_constructor find_iface_constructor( const char *iface_version )
{
- int i;
- for (i = 0; i < ARRAYSIZE(constructors); ++i)
- if (!strcmp( iface_version, constructors[i].iface_version ))
- return constructors[i].ctor;
+ int lo = 0, hi = ARRAYSIZE(constructors) - 1;
+ while (lo <= hi)
+ {
+ int mid = (lo + hi) / 2;
+ int cmp = strcmp( iface_version, constructors[mid].iface_version );
+ if (cmp == 0)
+ return constructors[mid].ctor;
+ if (cmp < 0)
+ hi = mid - 1;
+ else
+ lo = mid + 1;
+ }
return NULL;
}

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@ -0,0 +1,38 @@
# proton-0002: merge_user_dir extant_dirs list explosion O(D×P)
#
# File: proton (Python launch script)
# Function: merge_user_dir
# Line: 148
# Defect: `extant_dirs += dst_dir` on a list with a string iterates the string,
# adding each CHARACTER as a separate list element instead of the whole path.
# This is both a correctness defect (substring check `if dir_ in dst_dir` on
# single chars always matches any char present in the path) AND a CWE-407 defect:
# the list grows by O(P) elements per extant directory (P=path length ~60 chars),
# and each subsequent directory scans all accumulated characters.
# Impact: MEDIUM — Prefix migration during game launch. With D directories and P avg
# path length: O(D × D × P) total character comparisons instead of O(D²) path
# comparisons. Also causes premature directory skipping (correctness defect).
# Fix: Use `extant_dirs.append(dst_dir)` to add the whole path as one list element.
# Additionally convert extant_dirs to a set for O(1) prefix checking.
#
--- a/proton
+++ b/proton
@@ -119,13 +119,13 @@ def merge_user_dir(src, dst):
- extant_dirs = []
+ extant_dirs = set()
for src_dir, dirs, files in os.walk(src):
dst_dir = src_dir.replace(src, dst, 1)
#as described below, avoid merging game save subdirs, too
child_of_extant_dir = False
- for dir_ in extant_dirs:
- if dir_ in dst_dir:
+ for extant in extant_dirs:
+ if dst_dir.startswith(extant):
child_of_extant_dir = True
break
if child_of_extant_dir:
@@ -148,4 +148,4 @@ def merge_user_dir(src, dst):
else:
- extant_dirs += dst_dir
+ extant_dirs.add(dst_dir)