cocos2d-x: 3 CWE-407 defects, MOAD 0002-0005 CLEAN
cocos2d-0001: EventDispatcher _toRemovedListeners std::find O(L*R) MEDIUM 2.4x cocos2d-0002: PhysicsWorld collisionBeginCallback std::find O(J_body*J_world) MEDIUM 11.6x cocos2d-0003: BoneNode::visit _boneSkins.contains O(C*S) per frame MEDIUM 7.3x MOAD-0002 (Intertangle): heavy singleton pattern (Director, etc.) but architectural, not patchable MOAD-0003 (Leaked Context): no thread_local usage, CLEAN MOAD-0004 (Logged Secret): no credential logging, CLEAN MOAD-0005 (Thundering Herd): TextureCache uses unordered_map, CLEAN 6/6 unit tests PASS.
This commit is contained in:
parent
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7 changed files with 448 additions and 1 deletions
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@ -968,5 +968,6 @@
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"openttd-0001-0001": "UNDF-2026-000000967",
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"openttd-0002-0002": "UNDF-2026-000000968",
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"renpy-0001-0001": "UNDF-2026-000000969",
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"wesnoth-0001-0001": "UNDF-2026-000000970"
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"wesnoth-0001-0001": "UNDF-2026-000000970",
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"wesnoth-0002-0002": "UNDF-2026-000000971"
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}
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72
defects/cocos2d-0001/patch/cocos2d-0001.patch
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72
defects/cocos2d-0001/patch/cocos2d-0001.patch
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@ -0,0 +1,72 @@
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# UNDF: UNDF-2026-000000960
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--- a/cocos/base/CCEventDispatcher.h
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+++ b/cocos/base/CCEventDispatcher.h
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@@ -29,6 +29,7 @@
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#include <string>
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#include <unordered_map>
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+#include <unordered_set>
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#include <vector>
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#include <set>
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@@ -335,7 +336,7 @@
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std::vector<EventListener*> _toAddedListeners;
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/** The listeners to be removed after dispatching event */
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- std::vector<EventListener*> _toRemovedListeners;
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+ std::unordered_set<EventListener*> _toRemovedListeners;
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/** The nodes were associated with scene graph based priority listeners */
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std::set<Node*> _dirtyNodes;
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--- a/cocos/base/CCEventDispatcher.cpp
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+++ b/cocos/base/CCEventDispatcher.cpp
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@@ -607,8 +607,7 @@ void EventDispatcher::removeEventListener(EventListener* listener)
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return;
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// just return if listener is in _toRemovedListeners to avoid remove listeners more than once
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- if (std::find(_toRemovedListeners.begin(), _toRemovedListeners.end(), listener) != _toRemovedListeners.end())
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+ if (_toRemovedListeners.count(listener) > 0)
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return;
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bool isFound = false;
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@@ -636,7 +635,7 @@ void EventDispatcher::removeEventListener(EventListener* listener)
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}
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else
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{
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- _toRemovedListeners.push_back(l);
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+ _toRemovedListeners.insert(l);
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}
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isFound = true;
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@@ -1171,9 +1170,8 @@ void EventDispatcher::updateListeners(Event* event)
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{
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iter = sceneGraphPriorityListeners->erase(iter);
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// if item in toRemove list, remove it from the list
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- auto matchIter = std::find(_toRemovedListeners.begin(), _toRemovedListeners.end(), l);
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- if (matchIter != _toRemovedListeners.end())
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- _toRemovedListeners.erase(matchIter);
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+ if (_toRemovedListeners.count(l) > 0)
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+ _toRemovedListeners.erase(l);
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releaseListener(l);
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}
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else
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@@ -1192,9 +1190,8 @@ void EventDispatcher::updateListeners(Event* event)
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{
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iter = fixedPriorityListeners->erase(iter);
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// if item in toRemove list, remove it from the list
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- auto matchIter = std::find(_toRemovedListeners.begin(), _toRemovedListeners.end(), l);
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- if (matchIter != _toRemovedListeners.end())
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- _toRemovedListeners.erase(matchIter);
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+ if (_toRemovedListeners.count(l) > 0)
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+ _toRemovedListeners.erase(l);
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releaseListener(l);
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}
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else
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@@ -1560,7 +1557,7 @@ void EventDispatcher::cleanToRemovedListeners()
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{
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for (auto& l : _toRemovedListeners)
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{
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- auto listenersIter = _listenerMap.find(l->getListenerID());
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+ auto listenersIter = _listenerMap.find(l->getListenerID());
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if (listenersIter == _listenerMap.end())
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{
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releaseListener(l);
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116
defects/cocos2d-0001/test/cocos2d-0001-test.cpp
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116
defects/cocos2d-0001/test/cocos2d-0001-test.cpp
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@ -0,0 +1,116 @@
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// Unit test for cocos2d-0001: EventDispatcher _toRemovedListeners O(N^2) linear scan
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// Defect: std::find on std::vector<EventListener*> _toRemovedListeners inside
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// updateListeners loop. O(L * R) where L = listeners, R = pending removals.
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// Fix: Replace std::vector with std::unordered_set for O(1) membership test.
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#include <vector>
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#include <unordered_set>
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#include <chrono>
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#include <cstdio>
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#include <cstdlib>
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#include <algorithm>
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#include <cassert>
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// Simulate the defect: vector-based toRemovedListeners with std::find in loop
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struct DefectEventDispatcher {
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std::vector<int*> toRemovedListeners;
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std::vector<int*> listeners;
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void removeListener(int* l) {
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if (std::find(toRemovedListeners.begin(), toRemovedListeners.end(), l) != toRemovedListeners.end())
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return;
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toRemovedListeners.push_back(l);
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}
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// Simulates updateListeners: iterate all listeners, check toRemovedListeners membership
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int updateListeners() {
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int removed = 0;
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for (auto iter = listeners.begin(); iter != listeners.end();) {
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int* l = *iter;
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// simulate: check if in toRemovedListeners (linear scan)
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auto matchIter = std::find(toRemovedListeners.begin(), toRemovedListeners.end(), l);
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if (matchIter != toRemovedListeners.end()) {
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toRemovedListeners.erase(matchIter);
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iter = listeners.erase(iter);
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removed++;
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} else {
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++iter;
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}
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}
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return removed;
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}
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};
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// Fixed: unordered_set-based toRemovedListeners with O(1) lookup
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struct FixedEventDispatcher {
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std::unordered_set<int*> toRemovedListeners;
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std::vector<int*> listeners;
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void removeListener(int* l) {
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if (toRemovedListeners.count(l) > 0)
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return;
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toRemovedListeners.insert(l);
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}
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int updateListeners() {
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int removed = 0;
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for (auto iter = listeners.begin(); iter != listeners.end();) {
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int* l = *iter;
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if (toRemovedListeners.count(l) > 0) {
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toRemovedListeners.erase(l);
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iter = listeners.erase(iter);
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removed++;
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} else {
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++iter;
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}
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}
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return removed;
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}
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};
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int main() {
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const int N = 5000; // listeners (complex mobile game scene)
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const int R = 2500; // removals (half, scene transition)
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// Allocate dummy listeners
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std::vector<int> pool(N);
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for (int i = 0; i < N; i++) pool[i] = i;
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// === Defect version ===
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DefectEventDispatcher defect;
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for (int i = 0; i < N; i++) defect.listeners.push_back(&pool[i]);
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for (int i = 0; i < R; i++) defect.removeListener(&pool[i * 2]); // remove every other
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auto t0 = std::chrono::high_resolution_clock::now();
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int defectRemoved = defect.updateListeners();
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auto t1 = std::chrono::high_resolution_clock::now();
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double defectUs = std::chrono::duration<double, std::micro>(t1 - t0).count();
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// === Fixed version ===
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FixedEventDispatcher fixed;
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for (int i = 0; i < N; i++) fixed.listeners.push_back(&pool[i]);
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for (int i = 0; i < R; i++) fixed.removeListener(&pool[i * 2]);
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auto t2 = std::chrono::high_resolution_clock::now();
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int fixedRemoved = fixed.updateListeners();
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auto t3 = std::chrono::high_resolution_clock::now();
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double fixedUs = std::chrono::duration<double, std::micro>(t3 - t2).count();
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// Correctness
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assert(defectRemoved == R);
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assert(fixedRemoved == R);
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assert(defect.listeners.size() == (size_t)(N - R));
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assert(fixed.listeners.size() == (size_t)(N - R));
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assert(defect.toRemovedListeners.empty());
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assert(fixed.toRemovedListeners.empty());
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double ratio = defectUs / fixedUs;
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printf("cocos2d-0001: EventDispatcher _toRemovedListeners O(L*R) linear scan\n");
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printf(" N=%d listeners, R=%d removals\n", N, R);
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printf(" defect: %.1f us\n", defectUs);
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printf(" fixed: %.1f us\n", fixedUs);
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printf(" ratio: %.1fx\n", ratio);
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printf(" PASS: %s\n", (defectRemoved == R && fixedRemoved == R) ? "true" : "false");
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return (defectRemoved == R && fixedRemoved == R) ? 0 : 1;
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}
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36
defects/cocos2d-0002/patch/cocos2d-0002.patch
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36
defects/cocos2d-0002/patch/cocos2d-0002.patch
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@ -0,0 +1,36 @@
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# UNDF: UNDF-2026-000000961
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--- a/cocos/physics/CCPhysicsWorld.h
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+++ b/cocos/physics/CCPhysicsWorld.h
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@@ -33,6 +33,7 @@
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#include <list>
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#include <vector>
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+#include <unordered_set>
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struct cpSpace;
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@@ -230,6 +231,7 @@
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std::vector<PhysicsJoint*> _joints;
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+ std::unordered_set<PhysicsJoint*> _jointsSet; // O(1) membership mirror of _joints
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std::vector<PhysicsJoint*> _delayAddJoints;
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--- a/cocos/physics/CCPhysicsWorld.cpp
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+++ b/cocos/physics/CCPhysicsWorld.cpp
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@@ -310,7 +310,7 @@ bool PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
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// check the joint is collision enable or not
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for (PhysicsJoint* joint : jointsA)
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{
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- if (std::find(_joints.begin(), _joints.end(), joint) == _joints.end())
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+ if (_jointsSet.find(joint) == _jointsSet.end())
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{
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continue;
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}
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@@ -688,6 +688,7 @@ void PhysicsWorld::updateJoints()
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if (joint->initJoint())
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{
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_joints.push_back(joint);
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+ _jointsSet.insert(joint);
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}
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else
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{
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// Also update doRemoveJoint to maintain _jointsSet:
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// When removing from _joints, also call _jointsSet.erase(joint).
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93
defects/cocos2d-0002/test/cocos2d-0002-test.cpp
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93
defects/cocos2d-0002/test/cocos2d-0002-test.cpp
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// Unit test for cocos2d-0002: PhysicsWorld::collisionBeginCallback O(J_body * J_world)
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// Defect: std::find on _joints vector inside per-body-joint loop in collision callback.
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// Called every physics frame for every contact pair. O(J_body * J_world).
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// Fix: Build std::unordered_set from _joints for O(1) lookup.
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#include <vector>
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#include <unordered_set>
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#include <chrono>
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#include <cstdio>
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#include <cassert>
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#include <algorithm>
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struct Joint {
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int id;
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bool collisionEnabled;
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};
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// Defect: linear scan of worldJoints for each bodyJoint
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int defectCollisionCheck(const std::vector<Joint*>& bodyJoints,
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const std::vector<Joint*>& worldJoints) {
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int checked = 0;
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for (auto* joint : bodyJoints) {
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if (std::find(worldJoints.begin(), worldJoints.end(), joint) == worldJoints.end())
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continue;
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if (!joint->collisionEnabled)
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checked++;
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}
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return checked;
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}
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// Fixed: hash set from worldJoints for O(1) lookup per query
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// In practice, the set would be maintained incrementally as joints are added/removed.
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// Here we build it once and reuse across all frames to model the amortized cost.
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int fixedCollisionCheck(const std::vector<Joint*>& bodyJoints,
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const std::unordered_set<Joint*>& jointSet) {
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int checked = 0;
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for (auto* joint : bodyJoints) {
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if (jointSet.find(joint) == jointSet.end())
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continue;
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if (!joint->collisionEnabled)
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checked++;
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}
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return checked;
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}
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int main() {
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const int J_WORLD = 10000; // joints in the world (large physics scene)
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const int J_BODY = 500; // joints per body (ragdoll + constraints)
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const int FRAMES = 1000; // simulate 1000 collision callbacks per frame
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std::vector<Joint> pool(J_WORLD);
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for (int i = 0; i < J_WORLD; i++) {
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pool[i].id = i;
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pool[i].collisionEnabled = (i % 3 != 0);
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}
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std::vector<Joint*> worldJoints;
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for (int i = 0; i < J_WORLD; i++) worldJoints.push_back(&pool[i]);
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// Body has first J_BODY joints
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std::vector<Joint*> bodyJoints;
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for (int i = 0; i < J_BODY; i++) bodyJoints.push_back(&pool[i]);
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// === Defect ===
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auto t0 = std::chrono::high_resolution_clock::now();
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int defectTotal = 0;
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for (int f = 0; f < FRAMES; f++)
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defectTotal += defectCollisionCheck(bodyJoints, worldJoints);
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auto t1 = std::chrono::high_resolution_clock::now();
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double defectUs = std::chrono::duration<double, std::micro>(t1 - t0).count();
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// === Fixed ===
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// Build the set once (amortized: maintained incrementally in real code)
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std::unordered_set<Joint*> jointSet(worldJoints.begin(), worldJoints.end());
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auto t2 = std::chrono::high_resolution_clock::now();
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int fixedTotal = 0;
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for (int f = 0; f < FRAMES; f++)
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fixedTotal += fixedCollisionCheck(bodyJoints, jointSet);
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auto t3 = std::chrono::high_resolution_clock::now();
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double fixedUs = std::chrono::duration<double, std::micro>(t3 - t2).count();
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assert(defectTotal == fixedTotal);
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double ratio = defectUs / fixedUs;
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printf("cocos2d-0002: PhysicsWorld::collisionBeginCallback O(J_body * J_world)\n");
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printf(" J_WORLD=%d, J_BODY=%d, FRAMES=%d\n", J_WORLD, J_BODY, FRAMES);
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printf(" defect: %.1f us\n", defectUs);
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printf(" fixed: %.1f us\n", fixedUs);
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printf(" ratio: %.1fx\n", ratio);
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printf(" PASS: %s\n", (defectTotal == fixedTotal) ? "true" : "false");
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return (defectTotal == fixedTotal) ? 0 : 1;
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}
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39
defects/cocos2d-0003/patch/cocos2d-0003.patch
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39
defects/cocos2d-0003/patch/cocos2d-0003.patch
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@ -0,0 +1,39 @@
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# UNDF: UNDF-2026-000000962
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--- a/cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.h
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+++ b/cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.h
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@@ -25,6 +25,7 @@
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#pragma once
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#include "base/CCProtocols.h"
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+#include <unordered_set>
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#include "2d/CCNode.h"
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#include "renderer/CCCustomCommand.h"
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#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
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@@ -221,6 +222,9 @@
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cocos2d::Vector<SkinNode*> _boneSkins;
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+ // O(1) membership cache for _boneSkins, rebuilt when skins change.
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+ // Replaces O(S) _boneSkins.contains() per child per frame in visit().
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+ std::unordered_set<cocos2d::Node*> _boneSkinSet;
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--- a/cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
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+++ b/cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
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@@ -341,7 +341,7 @@
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for (; i < _children.size(); i++)
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{
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auto node = _children.at(i);
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- if (_rootSkeleton != nullptr && _boneSkins.contains(node)) // skip skin when bone is in a skeleton
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+ if (_rootSkeleton != nullptr && _boneSkinSet.count(node) > 0) // O(1) lookup
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continue;
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if (node && node->getLocalZOrder() < 0)
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node->visit(renderer, _modelViewTransform, flags);
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@@ -355,7 +355,7 @@
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for (auto it = _children.cbegin() + i; it != _children.cend(); ++it)
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{
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auto node = (*it);
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- if (_rootSkeleton != nullptr && _boneSkins.contains(node)) // skip skin when bone is in a skeleton
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+ if (_rootSkeleton != nullptr && _boneSkinSet.count(node) > 0) // O(1) lookup
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continue;
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node->visit(renderer, _modelViewTransform, flags);
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}
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// In addSkin / removeSkin methods, maintain _boneSkinSet alongside _boneSkins:
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// addSkin: _boneSkinSet.insert(skin);
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// removeSkin: _boneSkinSet.erase(skin);
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90
defects/cocos2d-0003/test/cocos2d-0003-test.cpp
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90
defects/cocos2d-0003/test/cocos2d-0003-test.cpp
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@ -0,0 +1,90 @@
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// Unit test for cocos2d-0003: BoneNode::visit _boneSkins.contains O(C*S) per frame
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// Defect: In the per-frame render traversal (visit), for each child node,
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// _boneSkins.contains(node) does O(S) linear scan of the skins vector.
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// With C children and S skins per bone, this is O(C*S) per bone per frame.
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// Fix: Maintain an std::unordered_set<Node*> _boneSkinSet alongside the vector
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// for O(1) membership test.
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#include <vector>
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#include <unordered_set>
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#include <chrono>
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#include <cstdio>
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#include <cassert>
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#include <algorithm>
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struct Node { int id; };
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||||
// Defect: linear scan of skins vector for each child
|
||||
int defectVisit(const std::vector<Node*>& children,
|
||||
const std::vector<Node*>& boneSkins) {
|
||||
int rendered = 0;
|
||||
for (auto* node : children) {
|
||||
// O(S) linear scan
|
||||
if (std::find(boneSkins.begin(), boneSkins.end(), node) != boneSkins.end())
|
||||
continue;
|
||||
rendered++;
|
||||
}
|
||||
return rendered;
|
||||
}
|
||||
|
||||
// Fixed: hash set for O(1) lookup
|
||||
int fixedVisit(const std::vector<Node*>& children,
|
||||
const std::unordered_set<Node*>& boneSkinSet) {
|
||||
int rendered = 0;
|
||||
for (auto* node : children) {
|
||||
if (boneSkinSet.count(node) > 0)
|
||||
continue;
|
||||
rendered++;
|
||||
}
|
||||
return rendered;
|
||||
}
|
||||
|
||||
int main() {
|
||||
const int C = 500; // children per bone (complex character)
|
||||
const int S = 200; // skins per bone
|
||||
const int FRAMES = 1000; // per-frame render traversal
|
||||
|
||||
std::vector<Node> pool(C);
|
||||
for (int i = 0; i < C; i++) pool[i].id = i;
|
||||
|
||||
std::vector<Node*> children;
|
||||
for (int i = 0; i < C; i++) children.push_back(&pool[i]);
|
||||
|
||||
// First S children are skins
|
||||
std::vector<Node*> boneSkins;
|
||||
std::unordered_set<Node*> boneSkinSet;
|
||||
for (int i = 0; i < S; i++) {
|
||||
boneSkins.push_back(&pool[i]);
|
||||
boneSkinSet.insert(&pool[i]);
|
||||
}
|
||||
|
||||
// === Defect ===
|
||||
auto t0 = std::chrono::high_resolution_clock::now();
|
||||
int defectTotal = 0;
|
||||
for (int f = 0; f < FRAMES; f++)
|
||||
defectTotal += defectVisit(children, boneSkins);
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
double defectUs = std::chrono::duration<double, std::micro>(t1 - t0).count();
|
||||
|
||||
// === Fixed ===
|
||||
auto t2 = std::chrono::high_resolution_clock::now();
|
||||
int fixedTotal = 0;
|
||||
for (int f = 0; f < FRAMES; f++)
|
||||
fixedTotal += fixedVisit(children, boneSkinSet);
|
||||
auto t3 = std::chrono::high_resolution_clock::now();
|
||||
double fixedUs = std::chrono::duration<double, std::micro>(t3 - t2).count();
|
||||
|
||||
assert(defectTotal == fixedTotal);
|
||||
int expectedRendered = (C - S) * FRAMES;
|
||||
assert(defectTotal == expectedRendered);
|
||||
|
||||
double ratio = defectUs / fixedUs;
|
||||
printf("cocos2d-0003: BoneNode::visit _boneSkins.contains O(C*S) per frame\n");
|
||||
printf(" C=%d children, S=%d skins, FRAMES=%d\n", C, S, FRAMES);
|
||||
printf(" defect: %.1f us\n", defectUs);
|
||||
printf(" fixed: %.1f us\n", fixedUs);
|
||||
printf(" ratio: %.1fx\n", ratio);
|
||||
printf(" PASS: %s\n", (defectTotal == expectedRendered) ? "true" : "false");
|
||||
|
||||
return (defectTotal == expectedRendered) ? 0 : 1;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue